Make your mobile apps make money
This tweet from @betsyschro at the 2011 ASAE Technology Conference & Expo neatly captures a common concern for associations as they explore their mobile options:
Informative and fascinating #tech11 GW1 opening session. But... raise your hand if your assn can afford awesome mobile tech?
Conveniently, an Idea Lab this afternoon offered some help in the form of advice on how to make apps profitable, to help cover costs or even drive revenue for the association. Alexandra Mouw, senior consultant, strategic web solutions, at Results Direct, suggested associations could learn lessons from the app of all apps, Angry Birds.
Angry Birds has been successful for many reasons, including:
- It's simple. Birds flying and crashing into a structure.
- It can be played in small spurts, in 30 seconds or a few free minutes.
- It offers incentives for progress, such as stars and additional levels.
- Even though it's installed on your phone and played alone, it still becomes community experience.
- It works and rarely crashes.
- The characters have proven likeable enough to be licensed for physical merchandise.
And so in thinking about developing apps for associations, it helps to understand the various models of revenue generation for mobile apps, Mouw says. Here are the leading forms:
- Paid apps. This is the simplest form. Set a price as low as $.99 in the platform's app store. (This is one way Angry Birds makes money.)
- Advertising and sponsorship. This might be the form with the most immediate potential for associations.
- Freemium apps, which come in a couple forms:
- Lite versions: Free apps with limited capability or with advertising. Some of those ads encourage users to download the paid app with additional functions. (Angry Birds does this, too. You can buy a lite version to try it out.)
- In-app purchasing: The app is free, but users can buy additional features or functions from within the app.
- Driving out-of-app purchasing. The app could be free or paid, but it's designed to lead users (subtly or directly) to buy something somewhere else. (Think Angry Birds plush toys.) A common association example of this that came up in the session is certification preparation material; the prep app might be free, but it helps people toward reaching a paid certification.
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